CAREERS

Open Positions

Status
Occupation
Work Location

Priority Position

Game Programmer

Osaka, Tokyo

What This Role Offers

This is a key position where you will be responsible for implementing innovative game systems and bringing cutting-edge artwork to life through your programming.

We value experiences and unique gameplay that can only be found in our games, and we believe that constantly challenging ourselves is essential to creating them. We embrace new technologies, prototype never–before-seen game mechanics, and freely engage in cross-departmental discussions. This is a team that never shies away from the challenge of building something from scratch.

Job Description
  • Design and implementation of game systems and features
  • Implementation of character controls for player-characters, NPCs, enemies, etc.
  • Design, implementation, and optimization of rendering programs for games
  • Balance adjustments, bug fixes, feature additions, and other improvements
  • Close collaboration with fellow programmers and related departments to propose and implement ideas that make the game more enjoyable
  • Tools used: C++, C#, Git, Unreal Engine, etc.
Qualifications
  • 3+ years of professional experience in game programming
  • Basic knowledge of game programming and experience in game development using C++ or C#
  • Practical experience using game engines (in-house engines, Unreal Engine, etc.)
  • A mindset focused on continuous self-improvement and a willingness to tackle new challenges
  • A passion for game development



Preferred Skills

  • Programming experience on platforms such as PS5, Xbox Series X/S, Switch, and Steam
  • Experience with shader programming
  • Programming experience with Direct3D, Vulkan, Metal, etc.
How to Apply
  • Please click the “Apply Here” link below and submit the required materials.
  • If you need to send us large files, please upload them to a cloud storage service, video sharing site, or other appropriate platform and submit a link instead.
Required Materials

(1) Resume (Including a photograph)

(2) Curriculum Vitae

  • Please list any relevant tools you’ve used in a professional environment and how long you’ve used them.
  • Please list any games you’ve worked on in the past and give specific details on your duties in developing them.

(3) Others

  • Please feel free to provide any other materials, such as a portfolio or work samples that showcase your personal strengths and skills. This is not a requirement.
  • Foreign nationals are kindly requested to submit a photo or image/PDF of both the front and back of their residence card for the purpose of verifying eligibility to work in Japan. The information provided will be used solely for recruitment purposes and will be handled with appropriate care and confidentiality.
    Please note that there is no intent to discriminate based on nationality. If you have any questions or concerns, feel free to contact us.
General Information regarding employment
Employment Status
Full employee and contract employee positions are available.
Location
You will work in either our Osaka studio or Tokyo studio.

  • Osaka studio
    19F, Kitahama NEXU BUILD,
    4-33 Kitahama-Higashi, Chuo-ku, Osaka 540-0031, Japan

  • Tokyo studio
    43F, Harumi Island Triton Square Office Tower X,
    1-8-10 Harumi, Chuo-ku, Tokyo 104-6043, Japan
Working Hours
We use a flexible discretionary work-time system.
Salary
Salary: Negotiable
*Compensation will be determined based on experience and skills in accordance with our company guidelines
*Salary includes a fixed monthly overtime stipend (equivalent to 40 hours of overtime per month)
*Any overtime exceeding the fixed overtime stipend hours will be paid out separately
Benefits and Welfare
Social insurance, travel stipend (up to 30,000 yen  per month), salary re-evaluations twice a year (as a general rule), health examinations provided, congratulatory and condolence allowances, free drinks, in-office water server, access to a benefit services program (via freee).
Holidays
In addition to two days off per week (Saturday and Sunday), employees have Japanese national holidays off, as well as additional days off determined by the company.
About Our Selection Process
Screening application materials > Interviews (multiple) > Official offer
* Please be aware you may be asked to take an aptitude test or be given other tasks not listed here during the application process.
* The process will take approximately one to one and a half months from the submission of your application materials to any official offers.
* We currently conduct all our in-office business in Japanese. Please submit your application materials in the Japanese language.
We plan to expand our support systems for applicants and employees who don’t speak Japanese at a native level going forward.

Priority Position

Art Director

Osaka, Tokyo

What This Role Offers

You will serve as the primary stakeholder in charge of the game’s visuals (world-building, characters, environments, and UI).


As the person responsible for the game’s overall visual direction, you will blend cutting-edge graphics technology with artistic sensibility to bring the world’s concepts to life with the highest quality. A major appeal of this role is the opportunity to create experiences that leave a lasting impression on players and evoke a sense of wonder.


Additionally, in modern game development, it’s increasingly necessary to possess technical skills that go beyond simply pursuing an excellent aesthetic. This includes quickly adopting the latest technologies to maximize hardware performance and create the most compelling visuals.

Job Description
  • Developing visual concepts aligned with gameplay and overall game concepts; creating art guidelines; proposing and driving forward graphic designs
  • Reviewing and providing feedback on deliverables from other artists on team
  • Maintaining and improving the overall quality standard
  • Supervising the quality of outsourced work (ensuring consistency in quality and direction)
Qualifications
  • Experience as Art Director or Lead in console game development (3-5+ years)
  • Experience leading the entire art process from initial concepting through full production, optimization, and final mastering
  • Ability to articulate and visually convey what “high quality” looks like across all areas, including characters, environments, and lighting



Preferred Skills

  • Skilled at providing direction to enhance the quality of team members’ work
  • Ability to articulate and flesh out abstract concepts
  • Ability to ideate compelling visuals across a wide range of genres
  • Knowledge of game engines, shaders, and optimization
  • Ability to propose solutions that lead to optimal outcomes while maintaining quality, even under time and technical constraints
How to Apply
  • Please click the “Apply Here” link below and submit the required materials.
  • If you need to send us large files, please upload them to a cloud storage service, video sharing site, or other appropriate platform and submit a link instead.
Required Materials

(1) Resume (Including a photograph)

(2) Curriculum Vitae

  • Please list any relevant tools you’ve used in a professional environment and how long you’ve used them.
  • Please list any games you’ve worked on in the past and give specific details on your duties in developing them.

(3) Others

  • Please feel free to provide any other materials, such as a portfolio or work samples that showcase your personal strengths and skills. This is not a requirement.
  • Foreign nationals are kindly requested to submit a photo or image/PDF of both the front and back of their residence card for the purpose of verifying eligibility to work in Japan. The information provided will be used solely for recruitment purposes and will be handled with appropriate care and confidentiality.
    Please note that there is no intent to discriminate based on nationality. If you have any questions or concerns, feel free to contact us.
General Information regarding employment
Employment Status
Full employee and contract employee positions are available.
Location
You will work in either our Osaka studio or Tokyo studio.

  • Osaka studio
    19F, Kitahama NEXU BUILD,
    4-33 Kitahama-Higashi, Chuo-ku, Osaka 540-0031, Japan

  • Tokyo studio
    43F, Harumi Island Triton Square Office Tower X,
    1-8-10 Harumi, Chuo-ku, Tokyo 104-6043, Japan
Working Hours
We use a flexible discretionary work-time system.
Salary
Salary: Negotiable
*Compensation will be determined based on experience and skills in accordance with our company guidelines
*Salary includes a fixed monthly overtime stipend (equivalent to 40 hours of overtime per month)
*Any overtime exceeding the fixed overtime stipend hours will be paid out separately
Benefits and Welfare
Social insurance, travel stipend (up to 30,000 yen  per month), salary re-evaluations twice a year (as a general rule), health examinations provided, congratulatory and condolence allowances, free drinks, in-office water server, access to a benefit services program (via freee).
Holidays
In addition to two days off per week (Saturday and Sunday), employees have Japanese national holidays off, as well as additional days off determined by the company.
About Our Selection Process
Screening application materials > Interviews (multiple) > Official offer
* Please be aware you may be asked to take an aptitude test or be given other tasks not listed here during the application process.
* The process will take approximately one to one and a half months from the submission of your application materials to any official offers.
* We currently conduct all our in-office business in Japanese. Please submit your application materials in the Japanese language.
We plan to expand our support systems for applicants and employees who don’t speak Japanese at a native level going forward.

Priority Position

Technical Artist

Osaka, Tokyo

What This Role Offers

The Technical Artist (TA) supports the visual presentation of games from a technical perspective and acts as a bridge between artists and engineers to resolve challenges.


Through the development of cutting-edge rendering technologies and tools, this role achieves a high degree of balance between quality and performance, thereby enhancing the overall efficiency and polish of the development process.


Responsibilities range from rendering techniques to optimization and tool/workflow design, building the technical foundation that underpins the game’s quality and stability.
As a core member responsible for solving technical challenges on the development floor, this role is consistently in high demand.


The unique appeal of this role lies in leveraging the perspectives of both artists and engineers to expand the team’s potential through the power of technology.

Job Description
  • Research and implementation of rendering techniques (shader development)
  • Workflow and pipeline construction
  • Optimization (performance management)
  • Evaluation and implementation of new technologies (R&D)
  • Technical support across departments
Qualifications
  • 3–5+ years of practical experience as an artist or programmer and thorough familiarity with game production workflows
  • Practical experience and deep knowledge of DCC tools and game engines
  • Track record of scripting and programming using scripting languages (such as Python or C#) for tool development and process automation
  • Knowledge of shader creation and rendering, as well as development experience



Preferred Skills

  • Practical experience in procedural production using tools such as Houdini
  • Practical experience in lighting and post-processing
  • Advanced knowledge of real-time rendering
  • Practical experience in VFX and lighting
  • Experience in tool development and pipeline construction
  • Experience developing titles for console/PC platforms
How to Apply
  • Please click the “Apply Here” link below and submit the required materials.
  • If you need to send us large files, please upload them to a cloud storage service, video sharing site, or other appropriate platform and submit a link instead.
Required Materials

(1) Resume (Including a photograph)

(2) Curriculum Vitae

  • Please list any relevant tools you’ve used in a professional environment and how long you’ve used them.
  • Please list any games you’ve worked on in the past and give specific details on your duties in developing them.

(3) Others

  • Please feel free to provide any other materials, such as a portfolio or work samples that showcase your personal strengths and skills. This is not a requirement.
  • Foreign nationals are kindly requested to submit a photo or image/PDF of both the front and back of their residence card for the purpose of verifying eligibility to work in Japan. The information provided will be used solely for recruitment purposes and will be handled with appropriate care and confidentiality.
    Please note that there is no intent to discriminate based on nationality. If you have any questions or concerns, feel free to contact us.
General Information regarding employment
Employment Status
Full employee and contract employee positions are available.
Location
You will work in either our Osaka studio or Tokyo studio.

  • Osaka studio
    19F, Kitahama NEXU BUILD,
    4-33 Kitahama-Higashi, Chuo-ku, Osaka 540-0031, Japan

  • Tokyo studio
    43F, Harumi Island Triton Square Office Tower X,
    1-8-10 Harumi, Chuo-ku, Tokyo 104-6043, Japan
Working Hours
We use a flexible discretionary work-time system.
Salary
Salary: Negotiable
*Compensation will be determined based on experience and skills in accordance with our company guidelines
*Salary includes a fixed monthly overtime stipend (equivalent to 40 hours of overtime per month)
*Any overtime exceeding the fixed overtime stipend hours will be paid out separately
Benefits and Welfare
Social insurance, travel stipend (up to 30,000 yen  per month), salary re-evaluations twice a year (as a general rule), health examinations provided, congratulatory and condolence allowances, free drinks, in-office water server, access to a benefit services program (via freee).
Holidays
In addition to two days off per week (Saturday and Sunday), employees have Japanese national holidays off, as well as additional days off determined by the company.
About Our Selection Process
Screening application materials > Interviews (multiple) > Official offer
* Please be aware you may be asked to take an aptitude test or be given other tasks not listed here during the application process.
* The process will take approximately one to one and a half months from the submission of your application materials to any official offers.
* We currently conduct all our in-office business in Japanese. Please submit your application materials in the Japanese language.
We plan to expand our support systems for applicants and employees who don’t speak Japanese at a native level going forward.

Priority Position

Concept Artist

Osaka, Tokyo

What This Role Offers

The Concept Artist is a key position deeply involved in building out the game’s setting.

You will propose a visual direction starting from the initial planning stages and play a pivotal role in shaping the overall world of the game.

This is a creative role that shapes the core of the game by visually outlining world-building concepts and artistic guidelines to the team.

Job Description
  • Creating concept art and character designs to flesh out the game’s world
  • Proposing and driving ideas to enhance the artistic quality of the game experience
  • Developing workflows and proposing ways to improve operational efficiency
  • Performing quality checks and providing feedback on outsourced work
  • Proposing game designs and ideas to make the game more engaging
Qualifications
  • Experience creating concept art using tools such as Adobe Photoshop
  • Experience developing games for consoles and PC
  • Passion for game development
  • Willingness to actively learn new tools and technologies in pursuit of improving work quality



Preferred Skills

  • Experience in game production using game engines such as Unreal Engine
  • CG production skills using 3D DCC tools such as Maya and ZBrush
  • Practical experience as a team leader
How to Apply
  • Please click the “Apply Here” link below and submit the required materials.
  • If you need to send us large files, please upload them to a cloud storage service, video sharing site, or other appropriate platform and submit a link instead.
Required Materials

(1) Resume (Including a photograph)

(2) Curriculum Vitae

  • Please list any relevant tools you’ve used in a professional environment and how long you’ve used them.
  • Please list any games you’ve worked on in the past and give specific details on your duties in developing them.

(3) Others

  • Please feel free to provide any other materials, such as a portfolio or work samples that showcase your personal strengths and skills. This is not a requirement.
  • Foreign nationals are kindly requested to submit a photo or image/PDF of both the front and back of their residence card for the purpose of verifying eligibility to work in Japan. The information provided will be used solely for recruitment purposes and will be handled with appropriate care and confidentiality.
    Please note that there is no intent to discriminate based on nationality. If you have any questions or concerns, feel free to contact us.
General Information regarding employment
Employment Status
Full employee and contract employee positions are available.
Location
You will work in either our Osaka studio or Tokyo studio.

  • Osaka studio
    19F, Kitahama NEXU BUILD,
    4-33 Kitahama-Higashi, Chuo-ku, Osaka 540-0031, Japan

  • Tokyo studio
    43F, Harumi Island Triton Square Office Tower X,
    1-8-10 Harumi, Chuo-ku, Tokyo 104-6043, Japan
Working Hours
We use a flexible discretionary work-time system.
Salary
Salary: Negotiable
*Compensation will be determined based on experience and skills in accordance with our company guidelines
*Salary includes a fixed monthly overtime stipend (equivalent to 40 hours of overtime per month)
*Any overtime exceeding the fixed overtime stipend hours will be paid out separately
Benefits and Welfare
Social insurance, travel stipend (up to 30,000 yen  per month), salary re-evaluations twice a year (as a general rule), health examinations provided, congratulatory and condolence allowances, free drinks, in-office water server, access to a benefit services program (via freee).
Holidays
In addition to two days off per week (Saturday and Sunday), employees have Japanese national holidays off, as well as additional days off determined by the company.
About Our Selection Process
Screening application materials > Interviews (multiple) > Official offer
* Please be aware you may be asked to take an aptitude test or be given other tasks not listed here during the application process.
* The process will take approximately one to one and a half months from the submission of your application materials to any official offers.
* We currently conduct all our in-office business in Japanese. Please submit your application materials in the Japanese language.
We plan to expand our support systems for applicants and employees who don’t speak Japanese at a native level going forward.

Priority Position

Environmental Artist

Osaka, Tokyo

What This Role Offers

You play a crucial role in conveying the game’s world and narrative through its backgrounds and environments, thereby enhancing player immersion. This is a role that demands a high level of expertise and technical skill, allowing you to apply your technical knowhow to game development. By leveraging your specialist knowledge and creativity while collaborating with staff from other departments, you serve as a central figure in creating new gaming experiences.

Job Description
  • Overall production of in-game background models
  • Creation of compelling game backgrounds using 3D tools (Maya, Blender, etc.)
  • Efficient and high-quality production of game backgrounds using procedural tools such as Houdini
  • Level design, environmental art, and environmental lighting creation using game engines such as Unreal Engine
  • Developing workflows and proposing ways to improve operational efficiency
  • Performing quality checks and providing feedback on outsourced work
  • Proposing game designs and ideas to make the game more engaging
Qualifications
  • Practical experience in 3D modeling using Maya or Blender
  • Track record in creating game environments using game engines such as Unreal Engine
  • Experience developing games for consoles and PC
  • Passion for game development
  • Willingness to actively learn new tools and technologies in pursuit of improving work quality



Preferred Skills

  • In-depth knowledge of architecture, culture, and design
  • Practical experience in level design
  • Practical experience in LookDev (lighting/material development)
  • Practical experience in script (tool) development
  • Practical experience as a team leader
  • Experience playing a wide variety of game genres
How to Apply
  • Please click the “Apply Here” link below and submit the required materials.
  • If you need to send us large files, please upload them to a cloud storage service, video sharing site, or other appropriate platform and submit a link instead.
Required Materials

(1) Resume (Including a photograph)

(2) Curriculum Vitae

  • Please list any relevant tools you’ve used in a professional environment and how long you’ve used them.
  • Please list any games you’ve worked on in the past and give specific details on your duties in developing them.

(3) Others

  • Please feel free to provide any other materials, such as a portfolio or work samples that showcase your personal strengths and skills. This is not a requirement.
  • Foreign nationals are kindly requested to submit a photo or image/PDF of both the front and back of their residence card for the purpose of verifying eligibility to work in Japan. The information provided will be used solely for recruitment purposes and will be handled with appropriate care and confidentiality.
    Please note that there is no intent to discriminate based on nationality. If you have any questions or concerns, feel free to contact us.
General Information regarding employment
Employment Status
Full employee and contract employee positions are available.
Location
You will work in either our Osaka studio or Tokyo studio.

  • Osaka studio
    19F, Kitahama NEXU BUILD,
    4-33 Kitahama-Higashi, Chuo-ku, Osaka 540-0031, Japan

  • Tokyo studio
    43F, Harumi Island Triton Square Office Tower X,
    1-8-10 Harumi, Chuo-ku, Tokyo 104-6043, Japan
Working Hours
We use a flexible discretionary work-time system.
Salary
Salary: Negotiable
*Compensation will be determined based on experience and skills in accordance with our company guidelines
*Salary includes a fixed monthly overtime stipend (equivalent to 40 hours of overtime per month)
*Any overtime exceeding the fixed overtime stipend hours will be paid out separately
Benefits and Welfare
Social insurance, travel stipend (up to 30,000 yen  per month), salary re-evaluations twice a year (as a general rule), health examinations provided, congratulatory and condolence allowances, free drinks, in-office water server, access to a benefit services program (via freee).
Holidays
In addition to two days off per week (Saturday and Sunday), employees have Japanese national holidays off, as well as additional days off determined by the company.
About Our Selection Process
Screening application materials > Interviews (multiple) > Official offer
* Please be aware you may be asked to take an aptitude test or be given other tasks not listed here during the application process.
* The process will take approximately one to one and a half months from the submission of your application materials to any official offers.
* We currently conduct all our in-office business in Japanese. Please submit your application materials in the Japanese language.
We plan to expand our support systems for applicants and employees who don’t speak Japanese at a native level going forward.

Priority Position

3D Animator

Osaka, Tokyo

What This Role Offers

This is a critical role wherein every animation you create directly impacts the player experience. Every movement and emotion expressed by the character serves to enhance player immersion.

Job Description
  • Production of in-game animations and 3D animations
  • Animation production and implementation using game engines such as Unreal Engine
  • Collaborating with game designers and programmers to create animations that fit the wider game design
  • Proposing game design concepts and ideas to enhance the game’s appeal
Qualifications
  • Experience in animation production using MotionBuilder, Maya, etc.
  • Experience in animation production using hand-drawn animation and MoCap data
  • Track record in animation production using game engines such as Unreal Engine
  • Experience developing games for consoles and PC
  • Willingness to actively learn new tools and technologies in pursuit of improving work quality



Preferred Skills

  • Experience in script (tool) development for DCC tools
  • Experience in production management and direction for MoCap sessions
  • Experience leading a team and managing quality
  • Experience creating and implementing animation transitions
  • Experience in rigging and character setup
How to Apply
  • Please click the “Apply Here” link below and submit the required materials.
  • If you need to send us large files, please upload them to a cloud storage service, video sharing site, or other appropriate platform and submit a link instead.
Required Materials

(1) Resume (Including a photograph)

(2) Curriculum Vitae

  • Please list any relevant tools you’ve used in a professional environment and how long you’ve used them.
  • Please list any games you’ve worked on in the past and give specific details on your duties in developing them.

(3) Others

  • Please feel free to provide any other materials, such as a portfolio or work samples that showcase your personal strengths and skills. This is not a requirement.
  • Foreign nationals are kindly requested to submit a photo or image/PDF of both the front and back of their residence card for the purpose of verifying eligibility to work in Japan. The information provided will be used solely for recruitment purposes and will be handled with appropriate care and confidentiality.
    Please note that there is no intent to discriminate based on nationality. If you have any questions or concerns, feel free to contact us.
General Information regarding employment
Employment Status
Full employee and contract employee positions are available.
Location
You will work in either our Osaka studio or Tokyo studio.

  • Osaka studio
    19F, Kitahama NEXU BUILD,
    4-33 Kitahama-Higashi, Chuo-ku, Osaka 540-0031, Japan

  • Tokyo studio
    43F, Harumi Island Triton Square Office Tower X,
    1-8-10 Harumi, Chuo-ku, Tokyo 104-6043, Japan
Working Hours
We use a flexible discretionary work-time system.
Salary
Salary: Negotiable
*Compensation will be determined based on experience and skills in accordance with our company guidelines
*Salary includes a fixed monthly overtime stipend (equivalent to 40 hours of overtime per month)
*Any overtime exceeding the fixed overtime stipend hours will be paid out separately
Benefits and Welfare
Social insurance, travel stipend (up to 30,000 yen  per month), salary re-evaluations twice a year (as a general rule), health examinations provided, congratulatory and condolence allowances, free drinks, in-office water server, access to a benefit services program (via freee).
Holidays
In addition to two days off per week (Saturday and Sunday), employees have Japanese national holidays off, as well as additional days off determined by the company.
About Our Selection Process
Screening application materials > Interviews (multiple) > Official offer
* Please be aware you may be asked to take an aptitude test or be given other tasks not listed here during the application process.
* The process will take approximately one to one and a half months from the submission of your application materials to any official offers.
* We currently conduct all our in-office business in Japanese. Please submit your application materials in the Japanese language.
We plan to expand our support systems for applicants and employees who don’t speak Japanese at a native level going forward.

Priority Position

Sound Designer

Osaka, Tokyo

What This Role Offers

Our team doesn’t treat sound as an afterthought. Our sound designers get involved long before designs are locked in, and we’ll even change the designs themselves if it makes the game better. Our development process is based on the principle of rapid iteration,  continuously refining the fun factor, and sound is no exception. It’s not an easy job, but in return, you’ll get to witness those magic moments when sound completely transforms the game.

We’re currently recruiting candidates who want to get in on the ground floor. You’ll work together with us to establish quality standards and development processes. What we’re looking for goes beyond just technical skills. We want someone who is willing to take the initiative, and who can take responsibility for seeing things through to the end. Will you join us on our game development journey?

Job Description
  • Production and integration of sound effects for in-game characters, environments, UI, and more
  • Recording, editing, and adjusting of audio assets
Qualifications
  • Experience creating sound effects using Digital Audio Workstations (Nuendo, Reaper, etc.) and sound production software
  • Experience creating and implementing sound effects for game software, regardless of platform (console or mobile)



Preferred Skills

  • Experience creating sound effects, including foley and field recording
  • Experience using audio middleware such as Wwise
  • Experience directing or managing voice recording sessions
How to Apply
  • Please click the “Apply Here” link below and submit the required materials.
  • If you need to send us large files, please upload them to a cloud storage service, video sharing site, or other appropriate platform and submit a link instead.
Required Materials

(1) Resume (Including a photograph)

(2) Curriculum Vitae

  • Please list any relevant tools you’ve used in a professional environment and how long you’ve used them.
  • Please list any games you’ve worked on in the past and give specific details on your duties in developing them.

(3) Portfolio Submission

  • Please submit 2–5 examples of audio post-production work (dialog editing, sound design, mixing, etc.)that can be shared publicly. At least one example should demonstrate work on an in-game scene. (Submissions with observable interactive changes are preferable)
  • Supplemental/explanatory material for the submitted pieces. (ie. Explanation of equipment used, design goals, areas that warranted particular care or focus, etc.)

(4)  Others

  • Foreign nationals are kindly requested to submit a photo or image/PDF of both the front and back of their residence card for the purpose of verifying eligibility to work in Japan. The information provided will be used solely for recruitment purposes and will be handled with appropriate care and confidentiality.
    Please note that there is no intent to discriminate based on nationality. If you have any questions or concerns, feel free to contact us
General Information regarding employment
Employment Status
Full employee and contract employee positions are available.
Location
You will work in either our Osaka studio or Tokyo studio.

  • Osaka studio
    19F, Kitahama NEXU BUILD,
    4-33 Kitahama-Higashi, Chuo-ku, Osaka 540-0031, Japan

  • Tokyo studio
    43F, Harumi Island Triton Square Office Tower X,
    1-8-10 Harumi, Chuo-ku, Tokyo 104-6043, Japan
Working Hours
We use a flexible discretionary work-time system.
Salary
Salary: Negotiable
*Compensation will be determined based on experience and skills in accordance with our company guidelines
*Salary includes a fixed monthly overtime stipend (equivalent to 40 hours of overtime per month)
*Any overtime exceeding the fixed overtime stipend hours will be paid out separately
Benefits and Welfare
Social insurance, travel stipend (up to 30,000 yen  per month), salary re-evaluations twice a year (as a general rule), health examinations provided, congratulatory and condolence allowances, free drinks, in-office water server, access to a benefit services program (via freee).
Holidays
In addition to two days off per week (Saturday and Sunday), employees have Japanese national holidays off, as well as additional days off determined by the company.
About Our Selection Process
Screening application materials > Interviews (multiple) > Official offer
* Please be aware you may be asked to take an aptitude test or be given other tasks not listed here during the application process.
* The process will take approximately one to one and a half months from the submission of your application materials to any official offers.
* We currently conduct all our in-office business in Japanese. Please submit your application materials in the Japanese language.
We plan to expand our support systems for applicants and employees who don’t speak Japanese at a native level going forward.

Priority Position

Project Manager

Osaka, Tokyo

What This Role Offers

The PM’s mission is to optimize the production environment and chart a clear path to final delivery. You will be responsible for the schedule, which determines the project’s ultimate success or failure, and demonstrate unwavering determination to meet the final deadline while ensuring quality.

You will manage risks in uncertain situations while fostering a sense of psychological safety so that staff can perform at their best, acting as the team’s hub and serving as the driving force that unites diverse individuals toward a single goal – this is the essence of the PM. Witnessing the birth pangs of a project and sharing the joy of a successful release as a united team is a uniquely rewarding aspect of this position.

Job Description
  • Monitor schedules and progress: Work backward from multi-year development timelines to break them down into monthly and weekly tasks. Use tools like Jira to identify and report in real time where delays might be occurring.
  • Resource optimization: Monitor the creative team’s workload and scale staffing levels up or down as needed.
  • Risk Management: Make adjustments to minimize the impact on deadlines whenever design changes or technical issues arise.
  • Team hub/coordinator: Facilitate smooth communication and consensus-building among different roles, such as planners, programmers, and artists.
Qualifications
  • At least 3 years of PM/Director experience in the video game, IT, or advertising industries
  • Ability to create highly readable and accurate progress reports and materials using Excel (functions and macros), Google Sheets, and PowerPoint
  • Experience mediating between team members with different specializations and perspectives to drive projects forward smoothly



Preferred Skills

  • Experience completing the full cycle of a console game project from launch through release, and post-launch support/operation
  • Skills in quantitative and efficient progress management using tools such as Jira and Confluence
  • A multifaceted perspective derived from hands-on experience in development roles such as game designer, director, or artist
How to Apply
  • Please click the “Apply Here” link below and submit the required materials.
  • If you need to send us large files, please upload them to a cloud storage service, video sharing site, or other appropriate platform and submit a link instead.
Required Materials

(1) Resume (Including a photograph)

(2) Curriculum Vitae

  • Please list any relevant tools you’ve used in a professional environment and how long you’ve used them.
  • Please list any games you’ve worked on in the past and give specific details on your duties in developing them.

(3) Others

  • Please feel free to provide any other materials, such as a portfolio or work samples that showcase your personal strengths and skills. This is not a requirement.
  • Foreign nationals are kindly requested to submit a photo or image/PDF of both the front and back of their residence card for the purpose of verifying eligibility to work in Japan. The information provided will be used solely for recruitment purposes and will be handled with appropriate care and confidentiality.
    Please note that there is no intent to discriminate based on nationality. If you have any questions or concerns, feel free to contact us.
General Information regarding employment
Employment Status
Full employee and contract employee positions are available.
Location
You will work in either our Osaka studio or Tokyo studio.

  • Osaka studio
    19F, Kitahama NEXU BUILD,
    4-33 Kitahama-Higashi, Chuo-ku, Osaka 540-0031, Japan

  • Tokyo studio
    43F, Harumi Island Triton Square Office Tower X,
    1-8-10 Harumi, Chuo-ku, Tokyo 104-6043, Japan
Working Hours
We use a flexible discretionary work-time system.
Salary
Salary: Negotiable
*Compensation will be determined based on experience and skills in accordance with our company guidelines
*Salary includes a fixed monthly overtime stipend (equivalent to 40 hours of overtime per month)
*Any overtime exceeding the fixed overtime stipend hours will be paid out separately
Benefits and Welfare
Social insurance, travel stipend (up to 30,000 yen  per month), salary re-evaluations twice a year (as a general rule), health examinations provided, congratulatory and condolence allowances, free drinks, in-office water server, access to a benefit services program (via freee).
Holidays
In addition to two days off per week (Saturday and Sunday), employees have Japanese national holidays off, as well as additional days off determined by the company.
About Our Selection Process
Screening application materials > Interviews (multiple) > Official offer
* Please be aware you may be asked to take an aptitude test or be given other tasks not listed here during the application process.
* The process will take approximately one to one and a half months from the submission of your application materials to any official offers.
* We currently conduct all our in-office business in Japanese. Please submit your application materials in the Japanese language.
We plan to expand our support systems for applicants and employees who don’t speak Japanese at a native level going forward.

Priority Position

IT Systems Admin

Osaka

What This Role Offers
  • Opportunities to work on both infrastructure and security: Gain end-to-end experience spanning networks, ID management, and security protocols
  • An environment where you can be involved from the design and improvement stages: Take a proactive role not only in operations but also in establishing systems and policies
  • Contribute to the IT infrastructure that supports game development: Be responsible for critical infrastructure areas that support the production environment
Job Description
  • Design, operation, and improvement of internal networks and servers (LAN, VPNs, firewalls, etc.)
  • Operation and management of Microsoft 365, Google Workspace, and authentication infrastructure (Entra ID, etc.)
  • Design and operation of security measures (policies, EDR, alert response, etc.)
  • Management of IT assets and SaaS (device & license management, interfacing with vendors, etc.)
  • Internal IT support (handling inquiries, maintaining manuals, etc.; primarily second-line support)
Qualifications
  • 3+ years of experience in inhouse IT or information systems
  • Experience in designing and operating networks or IT infrastructure
  • Experience operating Microsoft 365 or Google Workspace
  • Basic knowledge of IT security (authentication, access control, etc.)



Preferred Skills

  • Experience operating authentication platforms (Entra ID, Okta, etc.)
  • Experience designing and deploying firewalls and VPNs
  • Experience with device management and MDM operations
  • Experience using cloud platforms (Azure, AWS, GCP)
  • Experience developing and implementing security policies
  • Scripting and automation (PowerShell, Python, GAS, etc.)
How to Apply
  • Please click the “Apply Here” link below and submit the required materials.
  • If you need to send us large files, please upload them to a cloud storage service, video sharing site, or other appropriate platform and submit a link instead.
Required Materials

(1) Resume (Including a photograph)

(2) Curriculum Vitae

  • Please list any relevant tools you’ve used in a professional environment and how long you’ve used them.
  • Please list any games you’ve worked on in the past and give specific details on your duties in developing them.

(3) Others

  • Please feel free to provide any other materials, such as a portfolio or work samples that showcase your personal strengths and skills. This is not a requirement.
  • Foreign nationals are kindly requested to submit a photo or image/PDF of both the front and back of their residence card for the purpose of verifying eligibility to work in Japan. The information provided will be used solely for recruitment purposes and will be handled with appropriate care and confidentiality.
    Please note that there is no intent to discriminate based on nationality. If you have any questions or concerns, feel free to contact us.
General Information regarding employment
Employment Status
Full employee and contract employee positions are available.
Location
You will work in our Osaka studio.

  • Osaka studio
    19F, Kitahama NEXU BUILD,
    4-33 Kitahama-Higashi, Chuo-ku, Osaka 540-0031, Japan
Working Hours
We use a flexible discretionary work-time system.
Salary
Salary: Negotiable
*Compensation will be determined based on experience and skills in accordance with our company guidelines
*Salary includes a fixed monthly overtime stipend (equivalent to 40 hours of overtime per month)
*Any overtime exceeding the fixed overtime stipend hours will be paid out separately
Benefits and Welfare
Social insurance, travel stipend (up to 30,000 yen  per month), salary re-evaluations twice a year (as a general rule), health examinations provided, congratulatory and condolence allowances, free drinks, in-office water server, access to a benefit services program (via freee).
Holidays
In addition to two days off per week (Saturday and Sunday), employees have Japanese national holidays off, as well as additional days off determined by the company.
About Our Selection Process
Screening application materials > Interviews (multiple) > Official offer
* Please be aware you may be asked to take an aptitude test or be given other tasks not listed here during the application process.
* The process will take approximately one to one and a half months from the submission of your application materials to any official offers.
* We currently conduct all our in-office business in Japanese. Please submit your application materials in the Japanese language.
We plan to expand our support systems for applicants and employees who don’t speak Japanese at a native level going forward.

Character Modeling Artist

Osaka, Tokyo

What This Role Offers

This is a critical role in which you will help build an immersive world for players through 3D character models. You will hone your skills while working with the latest technologies and play a central role in creating new gaming experiences alongside your peers.

Job Description
  • Production of any and all in-game characters
  • 3D character model production (modeling, sculpting, texturing, skeleton setup, and weighting)
  • Implementation of character models into game engines such as Unreal Engine
  • Developing workflows and proposing ways to improve operational efficiency
  • Performing quality checks and providing feedback on outsourced work
  • Proposing game designs and ideas to make the game more engaging
Qualifications
  • Experience in 3D character modeling using software such as Maya or Blender
  • Experience in sculpting using software such as ZBrush
  • Experience developing games for consoles and PC
  • Passion for game development
  • Willingness to actively learn new tools and technologies in pursuit of improving work quality



Preferred Skills

  • Practical experience creating character models using game engines such as Unreal Engine
  • Practical experience creating materials within game engines such as Unreal Engine
  • Practical experience creating models using 3D scan data
  • Practical experience in script (tool) development
  • Practical experience as a team leader
  • Experience playing a wide variety of game genres
How to Apply
  • Please click the “Apply Here” link below and submit the required materials.
  • If you need to send us large files, please upload them to a cloud storage service, video sharing site, or other appropriate platform and submit a link instead.
Required Materials

(1) Resume (Including a photograph)

(2) Curriculum Vitae

  • Please list any relevant tools you’ve used in a professional environment and how long you’ve used them.
  • Please list any games you’ve worked on in the past and give specific details on your duties in developing them.

(3) Others

  • Please feel free to provide any other materials, such as a portfolio or work samples that showcase your personal strengths and skills. This is not a requirement.
  • Foreign nationals are kindly requested to submit a photo or image/PDF of both the front and back of their residence card for the purpose of verifying eligibility to work in Japan. The information provided will be used solely for recruitment purposes and will be handled with appropriate care and confidentiality.
    Please note that there is no intent to discriminate based on nationality. If you have any questions or concerns, feel free to contact us.
General Information regarding employment
Employment Status
Full employee and contract employee positions are available.
Location
You will work in either our Osaka studio or Tokyo studio.

  • Osaka studio
    19F, Kitahama NEXU BUILD,
    4-33 Kitahama-Higashi, Chuo-ku, Osaka 540-0031, Japan

  • Tokyo studio
    43F, Harumi Island Triton Square Office Tower X,
    1-8-10 Harumi, Chuo-ku, Tokyo 104-6043, Japan
Working Hours
We use a flexible discretionary work-time system.
Salary
Salary: Negotiable
*Compensation will be determined based on experience and skills in accordance with our company guidelines
*Salary includes a fixed monthly overtime stipend (equivalent to 40 hours of overtime per month)
*Any overtime exceeding the fixed overtime stipend hours will be paid out separately
Benefits and Welfare
Social insurance, travel stipend (up to 30,000 yen  per month), salary re-evaluations twice a year (as a general rule), health examinations provided, congratulatory and condolence allowances, free drinks, in-office water server, access to a benefit services program (via freee).
Holidays
In addition to two days off per week (Saturday and Sunday), employees have Japanese national holidays off, as well as additional days off determined by the company.
About Our Selection Process
Screening application materials > Interviews (multiple) > Official offer
* Please be aware you may be asked to take an aptitude test or be given other tasks not listed here during the application process.
* The process will take approximately one to one and a half months from the submission of your application materials to any official offers.
* We currently conduct all our in-office business in Japanese. Please submit your application materials in the Japanese language.
We plan to expand our support systems for applicants and employees who don’t speak Japanese at a native level going forward.

UI/UX Artist

Osaka, Tokyo

What This Role Offers

As a UI Artist, you will play a crucial role in providing players with a comfortable gaming experience through the design of menus, HUDs, and interactions.

This is a creative position that balances visual clarity with the game’s lore and aesthetic.

Job Description
  • Menu and interface design for console games
  • Creation and proposal of UI/UX sequences and layouts
  • Creation of design assets such as icons
  • UI creation and implementation using game engines such as Unreal Engine and Unity
  • Developing workflows and proposing ways to improve operational efficiency
  • Performing quality checks and providing feedback on outsourced work
  • Proposing game designs and ideas to make the game more engaging
Qualifications
  • Experience in UX design, including on-screen features and transition design
  • Experience creating UI graphics using Photoshop and Illustrator
  • Experience creating game UIs using game engines such as Unreal Engine
  • Experience developing games for consoles and PC
  • Passion for game development
  • Willingness to actively learn new tools and technologies in pursuit of improving work quality



Preferred Skills

  • Practical experience creating UI animations in game engines or After Effects
  • Practical experience in script (tool) development
  • Practical experience as a team leader
  • Experience playing a wide variety of game genres
How to Apply
  • Please click the “Apply Here” link below and submit the required materials.
  • If you need to send us large files, please upload them to a cloud storage service, video sharing site, or other appropriate platform and submit a link instead.
Required Materials

(1) Resume (Including a photograph)

(2) Curriculum Vitae

  • Please list any relevant tools you’ve used in a professional environment and how long you’ve used them.
  • Please list any games you’ve worked on in the past and give specific details on your duties in developing them.

(3) Others

  • Please feel free to provide any other materials, such as a portfolio or work samples that showcase your personal strengths and skills. This is not a requirement.
  • Foreign nationals are kindly requested to submit a photo or image/PDF of both the front and back of their residence card for the purpose of verifying eligibility to work in Japan. The information provided will be used solely for recruitment purposes and will be handled with appropriate care and confidentiality.
    Please note that there is no intent to discriminate based on nationality. If you have any questions or concerns, feel free to contact us.
General Information regarding employment
Employment Status
Full employee and contract employee positions are available.
Location
You will work in either our Osaka studio or Tokyo studio.

  • Osaka studio
    19F, Kitahama NEXU BUILD,
    4-33 Kitahama-Higashi, Chuo-ku, Osaka 540-0031, Japan

  • Tokyo studio
    43F, Harumi Island Triton Square Office Tower X,
    1-8-10 Harumi, Chuo-ku, Tokyo 104-6043, Japan
Working Hours
We use a flexible discretionary work-time system.
Salary
Salary: Negotiable
*Compensation will be determined based on experience and skills in accordance with our company guidelines
*Salary includes a fixed monthly overtime stipend (equivalent to 40 hours of overtime per month)
*Any overtime exceeding the fixed overtime stipend hours will be paid out separately
Benefits and Welfare
Social insurance, travel stipend (up to 30,000 yen  per month), salary re-evaluations twice a year (as a general rule), health examinations provided, congratulatory and condolence allowances, free drinks, in-office water server, access to a benefit services program (via freee).
Holidays
In addition to two days off per week (Saturday and Sunday), employees have Japanese national holidays off, as well as additional days off determined by the company.
About Our Selection Process
Screening application materials > Interviews (multiple) > Official offer
* Please be aware you may be asked to take an aptitude test or be given other tasks not listed here during the application process.
* The process will take approximately one to one and a half months from the submission of your application materials to any official offers.
* We currently conduct all our in-office business in Japanese. Please submit your application materials in the Japanese language.
We plan to expand our support systems for applicants and employees who don’t speak Japanese at a native level going forward.

Cinematics Artist

Osaka, Tokyo

What This Role Offers

As a Cinematics Artist, you will convey the game’s story and characters’ emotions through cutscenes and other cinematic sequences to enhance player immersion. You will utilize visual techniques such as camera work and lighting to create an experience that draws players into the story. Additionally, you will play a key role in collaborating with other departments to elevate the overall quality of the game through cinematic direction.

Job Description
  • Creation of in-game cutscenes, including storyboarding and previz
  • Production of in-game cutscenes using Maya and MotionBuilder
  • Production and implementation of cutscenes using game engines such as Unreal Engine
  • Supervision and management of cutscene production
  • Developing workflows and proposing ways to improve operational efficiency
  • Performing quality checks and providing feedback on outsourced work
  • Proposing game designs and ideas to make the game more engaging
Qualifications
  • Practical experience in storyboarding and Previz production
  • Practical experience in cutscene production using Maya or MotionBuilder
  • Practical experience in video editing using Premiere and After Effects
  • Practical experience in cutscene production using game engines such as Unreal Engine
  • Practical experience in MoCap recording
  • Experience developing games for consoles and PC
  • Passion for game development
  • Willingness to actively learn new tools and technologies in pursuit of improving work quality



Preferred Skills

  • Practical experience in facial animation (rig creation & capture)
  • Experience building facial production workflows
  • Practical experience in lighting and post-production
  • Experience building and operating performance capture workflows
  • Practical experience in script (tool) development
  • Practical experience as a team leader
  • Experience playing a wide variety of game genres
How to Apply
  • Please click the “Apply Here” link below and submit the required materials.
  • If you need to send us large files, please upload them to a cloud storage service, video sharing site, or other appropriate platform and submit a link instead.
Required Materials

(1) Resume (Including a photograph)

(2) Curriculum Vitae

  • Please list any relevant tools you’ve used in a professional environment and how long you’ve used them.
  • Please list any games you’ve worked on in the past and give specific details on your duties in developing them.

(3) Others

  • Please feel free to provide any other materials, such as a portfolio or work samples that showcase your personal strengths and skills. This is not a requirement.
  • Foreign nationals are kindly requested to submit a photo or image/PDF of both the front and back of their residence card for the purpose of verifying eligibility to work in Japan. The information provided will be used solely for recruitment purposes and will be handled with appropriate care and confidentiality.
    Please note that there is no intent to discriminate based on nationality. If you have any questions or concerns, feel free to contact us.
General Information regarding employment
Employment Status
Full employee and contract employee positions are available.
Location
You will work in either our Osaka studio or Tokyo studio.

  • Osaka studio
    19F, Kitahama NEXU BUILD,
    4-33 Kitahama-Higashi, Chuo-ku, Osaka 540-0031, Japan

  • Tokyo studio
    43F, Harumi Island Triton Square Office Tower X,
    1-8-10 Harumi, Chuo-ku, Tokyo 104-6043, Japan
Working Hours
We use a flexible discretionary work-time system.
Salary
Salary: Negotiable
*Compensation will be determined based on experience and skills in accordance with our company guidelines
*Salary includes a fixed monthly overtime stipend (equivalent to 40 hours of overtime per month)
*Any overtime exceeding the fixed overtime stipend hours will be paid out separately
Benefits and Welfare
Social insurance, travel stipend (up to 30,000 yen  per month), salary re-evaluations twice a year (as a general rule), health examinations provided, congratulatory and condolence allowances, free drinks, in-office water server, access to a benefit services program (via freee).
Holidays
In addition to two days off per week (Saturday and Sunday), employees have Japanese national holidays off, as well as additional days off determined by the company.
About Our Selection Process
Screening application materials > Interviews (multiple) > Official offer
* Please be aware you may be asked to take an aptitude test or be given other tasks not listed here during the application process.
* The process will take approximately one to one and a half months from the submission of your application materials to any official offers.
* We currently conduct all our in-office business in Japanese. Please submit your application materials in the Japanese language.
We plan to expand our support systems for applicants and employees who don’t speak Japanese at a native level going forward.

Producer/Assistant Producer

Osaka, Tokyo

What This Role Offers

As the ultimate authorities on their project, our producers hold accountability for its budget, timeline, personnel, and revenue. They also act as a liaison between creators and clients, balancing quality and schedule. Furthermore, their mission, and what makes the role so rewarding, is to assign talented creators from both inside and outside the company to their project, make improvements to the development environment as needed, boost team morale, and help their team perform at its absolute best.

By elevating the team’s performance, you will enhance the quality of your game as a product, thereby boosting overall user satisfaction.

Job Description
  • Producer: Budget, schedule, and man-hour management; negotiations with publishers
  • Assistant Producer: Monitoring development progress, managing licenses and equipment, handling legal contracts, reviewing promotional materials, etc.
Qualifications
  • 5+ years of experience in the development and operation of console titles
  • An understanding of the full game development cycle (from concepting to launch to post-launch support)
  • Practical project management experience, including budget management of projects in the multi-million dollar range, schedule management, and negotiations with external partners



Preferred Skills

  • Practical experience as a producer, with a track record of successfully launching titles, regardless of project size
  • Management experience in game production, such as Director or department leader
  • English proficiency (for negotiations with overseas publishers and platform holders)
How to Apply
  • Please click the “Apply Here” link below and submit the required materials.
  • If you need to send us large files, please upload them to a cloud storage service, video sharing site, or other appropriate platform and submit a link instead.
Required Materials

(1) Resume (Including a photograph)

(2) Curriculum Vitae

  • Please list any relevant tools you’ve used in a professional environment and how long you’ve used them.
  • Please list any games you’ve worked on in the past and give specific details on your duties in developing them.

(3) Others

  • Please feel free to provide any other materials, such as a portfolio or work samples that showcase your personal strengths and skills. This is not a requirement.
  • Foreign nationals are kindly requested to submit a photo or image/PDF of both the front and back of their residence card for the purpose of verifying eligibility to work in Japan. The information provided will be used solely for recruitment purposes and will be handled with appropriate care and confidentiality.
    Please note that there is no intent to discriminate based on nationality. If you have any questions or concerns, feel free to contact us.
General Information regarding employment
Employment Status
Full employee and contract employee positions are available.
Location
You will work in either our Osaka studio or Tokyo studio.

  • Osaka studio
    19F, Kitahama NEXU BUILD,
    4-33 Kitahama-Higashi, Chuo-ku, Osaka 540-0031, Japan

  • Tokyo studio
    43F, Harumi Island Triton Square Office Tower X,
    1-8-10 Harumi, Chuo-ku, Tokyo 104-6043, Japan
Working Hours
We use a flexible discretionary work-time system.
Salary
Salary: Negotiable
*Compensation will be determined based on experience and skills in accordance with our company guidelines
*Salary includes a fixed monthly overtime stipend (equivalent to 40 hours of overtime per month)
*Any overtime exceeding the fixed overtime stipend hours will be paid out separately
Benefits and Welfare
Social insurance, travel stipend (up to 30,000 yen  per month), salary re-evaluations twice a year (as a general rule), health examinations provided, congratulatory and condolence allowances, free drinks, in-office water server, access to a benefit services program (via freee).
Holidays
In addition to two days off per week (Saturday and Sunday), employees have Japanese national holidays off, as well as additional days off determined by the company.
About Our Selection Process
Screening application materials > Interviews (multiple) > Official offer
* Please be aware you may be asked to take an aptitude test or be given other tasks not listed here during the application process.
* The process will take approximately one to one and a half months from the submission of your application materials to any official offers.
* We currently conduct all our in-office business in Japanese. Please submit your application materials in the Japanese language.
We plan to expand our support systems for applicants and employees who don’t speak Japanese at a native level going forward.

Game Designer

Osaka, Tokyo

What This Role Offers

This is a key position where you will devise innovative game systems through game design and guide the overall game development process.

We value experiences and unique gameplay that can only be found in our games, and we believe that constantly challenging ourselves is essential to creating them. We embrace new technologies, prototype never–before-seen game mechanics, and freely engage in cross-departmental discussions. This is a team that never shies away from the challenge of building something from scratch.

Job Description
  • Generate ideas for all elements, from game systems to artistic direction, to make the game more engaging
  • Dictate the mechanics and features of all game systems
  • Work closely with fellow game designers and colleagues in other departments to bring the game’s features to life
  • Pursue fun and engaging design
Qualifications
  • 3+ years of practical experience as a Game Designer
  • A mindset focused on continuous self-improvement and a passion for taking on new challenges
  • A passion for game development



Preferred Skills

  • Development experience with titles for platforms such as PS5, Xbox Series X|S, Nintendo Switch, and Steam
  • Practical experience using game engines such as Unreal Engine or Unity
  • Practical experience leading a team as a Lead Game Designer
  • Experience designing core game mechanics
How to Apply
  • Please click the “Apply Here” link below and submit the required materials.
  • If you need to send us large files, please upload them to a cloud storage service, video sharing site, or other appropriate platform and submit a link instead.
Required Materials

(1) Resume (Including a photograph)

(2) Curriculum Vitae

  • Please list any relevant tools you’ve used in a professional environment and how long you’ve used them.
  • Please list any games you’ve worked on in the past and give specific details on your duties in developing them.

(3) Others

  • Please feel free to provide any other materials, such as a portfolio or work samples that showcase your personal strengths and skills. This is not a requirement.
  • Foreign nationals are kindly requested to submit a photo or image/PDF of both the front and back of their residence card for the purpose of verifying eligibility to work in Japan. The information provided will be used solely for recruitment purposes and will be handled with appropriate care and confidentiality.
    Please note that there is no intent to discriminate based on nationality. If you have any questions or concerns, feel free to contact us.
General Information regarding employment
Employment Status
Full employee and contract employee positions are available.
Location
You will work in either our Osaka studio or Tokyo studio.

  • Osaka studio
    19F, Kitahama NEXU BUILD,
    4-33 Kitahama-Higashi, Chuo-ku, Osaka 540-0031, Japan

  • Tokyo studio
    43F, Harumi Island Triton Square Office Tower X,
    1-8-10 Harumi, Chuo-ku, Tokyo 104-6043, Japan
Working Hours
We use a flexible discretionary work-time system.
Salary
Salary: Negotiable
*Compensation will be determined based on experience and skills in accordance with our company guidelines
*Salary includes a fixed monthly overtime stipend (equivalent to 40 hours of overtime per month)
*Any overtime exceeding the fixed overtime stipend hours will be paid out separately
Benefits and Welfare
Social insurance, travel stipend (up to 30,000 yen  per month), salary re-evaluations twice a year (as a general rule), health examinations provided, congratulatory and condolence allowances, free drinks, in-office water server, access to a benefit services program (via freee).
Holidays
In addition to two days off per week (Saturday and Sunday), employees have Japanese national holidays off, as well as additional days off determined by the company.
About Our Selection Process
Screening application materials > Interviews (multiple) > Official offer
* Please be aware you may be asked to take an aptitude test or be given other tasks not listed here during the application process.
* The process will take approximately one to one and a half months from the submission of your application materials to any official offers.
* We currently conduct all our in-office business in Japanese. Please submit your application materials in the Japanese language.
We plan to expand our support systems for applicants and employees who don’t speak Japanese at a native level going forward.

VFX Artist

Osaka, Tokyo

What This Role Offers

VFX Artists play a crucial role in shaping the overall atmosphere of the game world through special effects and environmental effects such as fire, light, and magic. This is a creative position that contributes to the game’s overall presentation from both artistic and technical perspectives. You will also serve as a central figure in creating new gaming experiences by leveraging your expertise and creativity while collaborating with staff from other departments.

Job Description
  • Production of special effects and environmental effects for the game as a whole
  • VFX production and implementation using game engines such as Unreal Engine and Unity
  • Developing workflows and proposing ways to improve operational efficiency
  • Performing quality checks and providing feedback on outsourced work
  • Proposing game designs and ideas to make the game more engaging
Qualifications
  • Practical experience in 3D effect production using game engines
  • Passion for game development
  • Willingness to actively learn new tools and technologies in pursuit of improving work quality



Preferred Skills

  • Practical experience using game engines such as Unreal Engine and Unity
  • Practical experience in VFX production using Maya or similar software
  • Practical experience in simulation production using Houdini
  • Practical experience in production using Substance Designer
  • Practical experience in script (tool) development
  • Practical experience as a team leader
  • 5+ years of practical experience in effect production for high-end games
  • Experience playing a wide variety of game genres
How to Apply
  • Please click the “Apply Here” link below and submit the required materials.
  • If you need to send us large files, please upload them to a cloud storage service, video sharing site, or other appropriate platform and submit a link instead.
Required Materials

(1) Resume (Including a photograph)

(2) Curriculum Vitae

  • Please list any relevant tools you’ve used in a professional environment and how long you’ve used them.
  • Please list any games you’ve worked on in the past and give specific details on your duties in developing them.

(3) Others

  • Please feel free to provide any other materials, such as a portfolio or work samples that showcase your personal strengths and skills. This is not a requirement.
  • Foreign nationals are kindly requested to submit a photo or image/PDF of both the front and back of their residence card for the purpose of verifying eligibility to work in Japan. The information provided will be used solely for recruitment purposes and will be handled with appropriate care and confidentiality.
    Please note that there is no intent to discriminate based on nationality. If you have any questions or concerns, feel free to contact us.
General Information regarding employment
Employment Status
Full employee and contract employee positions are available.
Location
You will work in either our Osaka studio or Tokyo studio.

  • Osaka studio
    19F, Kitahama NEXU BUILD,
    4-33 Kitahama-Higashi, Chuo-ku, Osaka 540-0031, Japan

  • Tokyo studio
    43F, Harumi Island Triton Square Office Tower X,
    1-8-10 Harumi, Chuo-ku, Tokyo 104-6043, Japan
Working Hours
We use a flexible discretionary work-time system.
Salary
Salary: Negotiable
*Compensation will be determined based on experience and skills in accordance with our company guidelines
*Salary includes a fixed monthly overtime stipend (equivalent to 40 hours of overtime per month)
*Any overtime exceeding the fixed overtime stipend hours will be paid out separately
Benefits and Welfare
Social insurance, travel stipend (up to 30,000 yen  per month), salary re-evaluations twice a year (as a general rule), health examinations provided, congratulatory and condolence allowances, free drinks, in-office water server, access to a benefit services program (via freee).
Holidays
In addition to two days off per week (Saturday and Sunday), employees have Japanese national holidays off, as well as additional days off determined by the company.
About Our Selection Process
Screening application materials > Interviews (multiple) > Official offer
* Please be aware you may be asked to take an aptitude test or be given other tasks not listed here during the application process.
* The process will take approximately one to one and a half months from the submission of your application materials to any official offers.
* We currently conduct all our in-office business in Japanese. Please submit your application materials in the Japanese language.
We plan to expand our support systems for applicants and employees who don’t speak Japanese at a native level going forward.

Composer

Osaka, Tokyo

What This Role Offers

Each individual’s vision contributes to creating the most engaging game possible.

In our studio, there is no pre-determined list of songs. Rather than composers simply writing music as assigned, we aim for a proactive development approach where creators outline their own ideal vision and help shape the game’s appeal through their music.

As a Composer, you will devise your own musical concepts and direction, participating in every stage from ideation to production and implementation, continuously refining the music to the form that best fits the game over the course of development.

You’ll drive the project forward with your own creative vision and help guide it to completion with your own hands. While the responsibility is great, the music you craft, with meticulous attention to detail and heartfelt passion, will deepen the gaming experience and deeply touch players’ hearts. We find unparalleled satisfaction in that tangible sense of accomplishment.

Your ideas will help shape the core of the game, breathing life into it through your uncompromising artistic vision. Join our talented team and help us make that strong vision a reality, down to the very last note.

Job Description
  •  Music Production: Composing of background tracks, main themes, and other music used across the game
  • Creative Direction: Crafting of musical arrangements and sounds tailored to particular scenes that evoke specific emotions
  • Implementation: Integrating and modifying in-game data using audio middleware
Qualifications
  • Practical experience creating music using a Digital Audio Workstation

Preferred Skills

  •  Experience directing music in a game development context
  •  Experience playing musical instruments
  •  Knowledge and experience with studio recording
  •  Experience using sound middleware (Wwise)
How to Apply
  • Please click the “Apply Here” link below and submit the required materials.
  • If you need to send us large files, please upload them to a cloud storage service, video sharing site, or other appropriate platform and submit a link instead.
Required Materials

(1) Resume (Including a photograph)

(2) Curriculum Vitae

  • Please list any relevant tools you’ve used in a professional environment and how long you’ve used them.
  • Please list any games you’ve worked on in the past and give specific details on your duties in developing them.

(3) Portfolio Submission

  • Non-confidential music (5 songs or more) that you have produced or worked on, as well as any other material that showcases your strengths.
  • Documentation explaining your work (creative intent, production period, production environment, scope of responsibility, etc.)

(4) Others

  • Foreign nationals are kindly requested to submit a photo or image/PDF of both the front and back of their residence card for the purpose of verifying eligibility to work in Japan. The information provided will be used solely for recruitment purposes and will be handled with appropriate care and confidentiality.
    Please note that there is no intent to discriminate based on nationality. If you have any questions or concerns, feel free to contact us.
General Information regarding employment
Employment Status
Full employee and contract employee positions are available.
Location
You will work in either our Osaka studio or Tokyo studio.

  • Osaka studio
    19F, Kitahama NEXU BUILD,
    4-33 Kitahama-Higashi, Chuo-ku, Osaka 540-0031, Japan

  • Tokyo studio
    43F, Harumi Island Triton Square Office Tower X,
    1-8-10 Harumi, Chuo-ku, Tokyo 104-6043, Japan
Working Hours
We use a flexible discretionary work-time system.
Salary
Salary: Negotiable
*Compensation will be determined based on experience and skills in accordance with our company guidelines
*Salary includes a fixed monthly overtime stipend (equivalent to 40 hours of overtime per month)
*Any overtime exceeding the fixed overtime stipend hours will be paid out separately
Benefits and Welfare
Social insurance, travel stipend (up to 30,000 yen  per month), salary re-evaluations twice a year (as a general rule), health examinations provided, congratulatory and condolence allowances, free drinks, in-office water server, access to a benefit services program (via freee).
Holidays
In addition to two days off per week (Saturday and Sunday), employees have Japanese national holidays off, as well as additional days off determined by the company.
About Our Selection Process
Screening application materials > Interviews (multiple) > Official offer
* Please be aware you may be asked to take an aptitude test or be given other tasks not listed here during the application process.
* The process will take approximately one to one and a half months from the submission of your application materials to any official offers.
* We currently conduct all our in-office business in Japanese. Please submit your application materials in the Japanese language.
We plan to expand our support systems for applicants and employees who don’t speak Japanese at a native level going forward.

All Other Development Staff Positions

Osaka, Tokyo

Job Description

The specifics of your position will be determined based on your professional interests, experience, and the skills you bring to CLOVERS.

Qualifications

We’re looking for teammates who are ready to pour their passions into game development and able to communicate with their colleagues in Japanese.

How to Apply
  • Please click the “Apply Here” link below and submit the required materials.
  • If you need to send us large files, please upload them to a cloud storage service, video sharing site, or other appropriate platform and submit a link instead.
Required Materials

(1) Resume (Including a photograph)

(2) Curriculum Vitae

  • Please list any relevant tools you’ve used in a professional environment and how long you’ve used them.
  • Please list any games you’ve worked on in the past and give specific details on your duties in developing them.

(3) Others

  • Please feel free to provide any other materials, such as a portfolio or work samples that showcase your personal strengths and skills. This is not a requirement.
  • Foreign nationals are kindly requested to submit a photo or image/PDF of both the front and back of their residence card for the purpose of verifying eligibility to work in Japan. The information provided will be used solely for recruitment purposes and will be handled with appropriate care and confidentiality.
    Please note that there is no intent to discriminate based on nationality. If you have any questions or concerns, feel free to contact us.
General Information regarding employment
Employment Status
Full employee and contract employee positions are available.
Location
You will work in either our Osaka studio or Tokyo studio.

  • Osaka studio
    19F, Kitahama NEXU BUILD,
    4-33 Kitahama-Higashi, Chuo-ku, Osaka 540-0031, Japan

  • Tokyo studio
    43F, Harumi Island Triton Square Office Tower X,
    1-8-10 Harumi, Chuo-ku, Tokyo 104-6043, Japan
Working Hours
We use a flexible discretionary work-time system.
Salary
Salary: Negotiable
*Compensation will be determined based on experience and skills in accordance with our company guidelines
*Salary includes a fixed monthly overtime stipend (equivalent to 40 hours of overtime per month)
*Any overtime exceeding the fixed overtime stipend hours will be paid out separately
Benefits and Welfare
Social insurance, travel stipend (up to 30,000 yen  per month), salary re-evaluations twice a year (as a general rule), health examinations provided, congratulatory and condolence allowances, free drinks, in-office water server, access to a benefit services program (via freee).
Holidays
In addition to two days off per week (Saturday and Sunday), employees have Japanese national holidays off, as well as additional days off determined by the company.
About Our Selection Process
Screening application materials > Interviews (multiple) > Official offer
* Please be aware you may be asked to take an aptitude test or be given other tasks not listed here during the application process.
* The process will take approximately one to one and a half months from the submission of your application materials to any official offers.
* We currently conduct all our in-office business in Japanese. Please submit your application materials in the Japanese language.
We plan to expand our support systems for applicants and employees who don’t speak Japanese at a native level going forward.

FAQ

Before contacting us, please check this list of frequently asked questions.
You may find the information you’re looking for here.

What positions are CLOVERS currently looking to fill?

We’re seeking applicants for all aspects of game development—Game designers, programmers, artists, sound designers, and more.

Do you hire new college graduates?

We’re open to hiring new grads and experienced developers alike! All applicants must go through the same hiring process. Please apply through the Careers section of our homepage.

Do you offer internships?

CLOVERS does not offer internships at this time, but we may someday in the future. Please keep your eye on our Careers page and our official social media accounts for any forthcoming information.

Are you open to remote work?

Some of our projects and positions may preclude remote work entirely. However, we’re open to considering some degree of remote work, based on your circumstances and availability. If you are interested in working remotely, please say so in your application materials. (Please be aware that we are unable to offer fully remote employment for applicants living abroad at this time.)

Can I apply if I’m not a Japanese citizen? What if I live outside of Japan?

We welcome applicants of all nationalities. However, please be aware that we are unable to offer fully remote employment for applicants living abroad at this time.

Can I apply if I don’t speak Japanese?

We currently conduct all our in-office business in Japanese. Please submit your application materials in the Japanese language. We plan to expand our support systems for applicants and employees who don’t speak Japanese at a native level going forward.

Please tell me about the application process.

The typical application process follows this flow:
Screening application materials ⇒ Interviews (multiple) ⇒ Official offer
Please be aware you may be asked to take an aptitude test or be given other tasks not listed here during the application process.

How long will the application process take?

The process will take approximately one to one and a half months from the submission of your application materials to any official offers.
We will start by evaluating your application materials, which will take approximately one to two weeks. Only applicants who pass this initial screening will be invited to proceed to interviews.

My application was rejected. Can I reapply?

If you’ve applied for a position and been rejected, we kindly ask that you refrain from reapplying for the same position for one year.